The Tyranid menace takes centre stage in Kill Team’s latest expansion. Terror on Devlan pits elite Cadian Spectre Squad against one of the most iconic creatures in the Warhammer 40.000 universe, and brings the long-awaited Red Terror back in spectacular plastic form. We’ve gone through every sprue and every page of the dossier, so read on for our full unboxing and review.

Kill Team: Terror on Devlan will be available for pre-order starting Saturday, 9 May 2026. The pre-order period lasts two weeks, with the official release date set for 23 May 2026. Please note that there will be only one production run, so the box is available only until stocks last. The RRP is £98 / 130 € / $165.

Unboxing Kill Team: Terror on Devlan

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Games Workshop opted for the large landscape box format for Terror on Devlan. Opening it up, though, you’ll notice that the actual plastic content doesn’t differ greatly from recent “smaller” boxes like Kill Team: Shadowhunt (our review here). Despite that, the price sits £12 / €15 / $20 higher than Shadowhunt’s already elevated RRP, a premium that’s largely down to The Red Terror itself.

In this video, I walk you through the complete contents of Kill Team: Terror on Devlan, including a full flip-through of the assembly guide and the Terror on Devlan dossier:

Included in the box are:

  • Spectre Squad Kill Team (10 operatives plus 1 vox-relay beacon)
  • The Red Terror
  • 10 Termagants plus 1 Ripper Swarm
  • Terror on Devlan dossier
  • Token sheet
  • 27 Terror on Devlan mission pack cards
  • 40 Spectre Squad datacards
Kill Team: Terror on Devlan promo shot with all box contents arranged on a white background
© Copyright Games Workshop, used without permission

The Red Terror rises: a classic Tyranid monster reborn in plastic

The Red Terror is a spectacular reimagining of the old metal model that first appeared back in the 3rd Edition of Warhammer 40,000 (later on receiving a revised head sculpt). This new, upscaled plastic version comes on a two-part sprue with an imposing 100 mm round base. The level of detail on the musculature, ribbed body, and chitin armour plates matches the high standard set by the Tyranid kits released since the 10th Edition.

The Red Terror plastic sprues on white, a miniature for the Tyranids faction from Warhammer 40.000

To keep things brief: there are no build options. The Red Terror is captured mid-strike, smashing a statue with his tail amidst the ruins of an Imperial temple. The statue is frozen at the moment of shattering, though in my opinion, the effect doesn’t quite come across as spectacular as intended. You can leave the statue out entirely without any issues, as the contact point on the tail is fully modelled. A few smaller column fragments are moulded onto some of the talons, but these are easy enough to remove. Expect some seam lines on the tail during assembly, as it consists of several halves.

Cinematic shot of the contents from Kill Team: Terror on Devlan, The Red Terror model surrounded by multiple Spectre Squad operatives and Termagaunts
© Copyright Games Workshop, used without permission

All in all, another fine monster kit, even if the diorama-style elements don’t fully land for me. It’s worth noting that The Red Terror is one of those models designed to be viewed from a specific ‘golden angle’ (at an angle from the front). From other angles, the model doesn’t look quite as good.

Termagants and Ripper Swarms: padding out the box

To bulk out the contents further, the box includes a Termagant kit with 10 models and 1 Ripper Swarm. Games Workshop does like to tuck a few Gaunts into expansion sets, Hormagants appeared in Kill Team: Typhon, for instance (our review here). This time it’s Termagants. Do note that you only get the basic sprue with fleshborers as seen in the 10th Edition starter sets, not the additional weapons sprue found in the standalone Termagant box.

Hivefleet Kraken Termagant with Fleshborer painted by Stahly
My Kraken Termagants, I explain all about this paint scheme in the free tutorial in this post

For more details and sprue images, check our Leviathan launch box review here.

Cadian Spectre Squad Kill Team: one of the most impressive infantry kits in years

While The Red Terror is exclusive to the Terror on Devlan mission pack, the Spectre Squad is a fully playable Kill Team in its own right. The kit spans three medium-sized sprue segments, building 10 operatives on 28mm bases plus 1 vox-relay beacon on a 25mm base. As you’d expect from a Kill Team kit, there are plenty of special operative options alongside the option to equip the squad entirely with lasrifles or lascarbines.

Cadian Spectre Squad / Recon Squad plastic sprues on white, miniatures for the Astra Militarum faction from Warhammer 40.000

Build options:

  • Body/pose 1 builds as either a Veteran Sergeant or a regular Trooper. The Sergeant carries a lascarbine in the left hand (parts 14 and 15), with the right arm (13) optionally swappable for a bionic arm (18), plus 3 special head options (12, 16, 17). The regular Trooper gets an arm pair with lasrifle and an arm pair with lascarbine, plus two head options.
  • Body/pose 2 builds as either a Sharpshooter or a regular Trooper. The Sharpshooter gets an arm pair with long-las, an extra left leg on a tactical rock (34 and 36), a dedicated head (31), and a backpack (35). The regular Trooper gets arm pairs with lasrifle and lascarbine plus a pointing left arm option, and two head options.
  • Body/pose 3 builds as a Gunner, Grenadier, or regular Trooper. The Gunner can choose between a plasma gun or melta gun arm pair, with two head options (48 and 51). The Grenadier gets an arm pair priming a grenade (55 and 56) plus a belt-mounted lascarbine (57) and a dedicated head (54). The regular Trooper gets lasrifle and lascarbine arm pairs and two further head options.
  • Body/pose 4 builds as a Guide or regular Trooper. The Guide has two variants: an open chest pocket with a right arm holding a document (71, 73, and 74), or a closed chest pocket with binoculars in the right hand (75 to 77). Both share a pointing left arm with shoulder-slung lascarbine (72) and a dedicated head (70). The regular Trooper build gets lasrifle and lascarbine arm pairs and two further head options.
  • Body/pose 5 builds as a Heavy Gunner, Sharpshooter, or regular Trooper. The Heavy Gunner gets a missile launcher arm pair (90 to 94), an extra backpack (82), a pistol holster (95), and a dedicated head (89). The Sharpshooter gets a long-las arm pair (97 and 98), an extra backpack (99), and a dedicated head (96). The Sharpshooter parts don’t overlap with pose 2, so you could build two Sharpshooters from a single box. The regular Trooper build gets lasrifle and lascarbine arm pairs and two further head options.
  • Body/pose 6 builds as a Vox-Operator or regular Trooper. The Vox-Operator gets a left arm with lasrifle (112), a right arm with scope (113) or without (117), a vox backpack (118), and a dedicated head (111). The regular Trooper build gets lasrifle and lascarbine arm pairs and two further head options.
  • Body/pose 7 builds as a Grenadier or regular Trooper. The Grenadier gets an extra chest piece with grenades (132), a lascarbine arm pair hurling a grenade (134 and 135), an extra backpack (135), and a dedicated head (131). The Grenadier parts don’t overlap with pose 3, so you could build two Grenadiers per box. The regular Trooper build gets a different chest piece, lasrifle and lascarbine arm pairs, and two further head options.
  • Body/pose 8 builds as a Loader or regular Trooper. The Loader gets a right arm with laspistol (150), a left arm carrying a missile (148 and 149), additional missiles on the back (151), and a dedicated head (147). The regular Trooper build gets lasrifle and lascarbine arm pairs and two further head options.
  • Body/pose 9 builds as a Field-Medicae, Vox-Operator, or regular Trooper. The Field-Medicae gets an extra chest pouch (164), an arm pair carrying a lasrifle and a first aid bag (165 and 166), and a dedicated head (163). The Vox-Operator gets an arm pair with cable and lascarbine (167 and 168), a vox backpack (118), and a dedicated head (160). Note that vox backpack part 118 only appears once on the sprue, so you’ll need to choose whether to use it for pose 6 or pose 9. The regular Trooper build gets lasrifle and lascarbine arm pairs and two further head options.
  • Body/pose 10 builds as a Stub-Gunner or regular Trooper. The Stub-Gunner gets an autostubber arm pair (181 to 183) and a dedicated head (180). The regular Trooper build gets lasrifle and lascarbine arm pairs and two further head options.
  • You can also build 1 vox-relay beacon marker on a 25mm base.

That long list of options tells you everything you need to know: the Cadian Spectre Squad is one of the most generously appointed infantry kits I’ve seen in a long time. The designers were truly extravagant here, and we’re all the better for it.

Every one of the 10 operatives comes with two head variants and a choice of lasrifle or lascarbine (note that the 40K datasheet makes no distinction between these). The corresponding arms aren’t simple copy-and-paste either: each is individually sculpted, giving the torsos notably different postures depending on the weapon chosen. Add in the special operative parts and extra heads, and the variety on offer is truly exceptional. The heads sit on ball joints, making them freely interchangeable and compatible with other Cadian kits, though some heads have hoods and/or face coverings that only look right in certain orientations.

One thing worth noting, though: as impressive as this kit is, I’m sure many players would have preferred Catachans or Tanith First and Only models over yet another Cadian infantry unit. Particularly since the Cadian Recon Squad (as the 40K datasheet calls them) looks very similar to the Tanith Guardsmen from the Gaunt’s Ghosts set released a few years back. The uniforms differ slightly, and the Cadians wear their camo cloaks not wrapped around their necks, but visually they’re very close. That will be a disappointment for Tanith fans, as it makes the prospect of a dedicated plastic Tanith kit considerably less likely.

Kill Team: Terror on Devlan expansion box, arranged on a rusted orange background
These items were kindly provided to us free of charge by Games Workshop. Thoughts and opinions are our own.

Inside the Terror on Devlan dossier and game components

The Terror on Devlan dossier follows the usual Kill Team rulebook format: a 72-page softcover.

  • It opens with 8 pages of lore covering the Doom on Devlan narrative, including a two-page short story.
  • The Spectre Squad then gets a further 8 pages of coverage, including its own short story, while The Red Terror receives 6 pages of lore.
  • The third section covers the complete rules for the Spectre Squad, which are also available as a free download on Warhammer Community as always.
  • The fourth section is the Joint Ops: Terror on Devlan mission pack. A solo and cooperative PvE experience that pits your Kill Team against The Red Terror as a non-player operative. It contains 9 missions playable individually or as a linked campaign. After mission 4 the campaign branches into a decision tree, with your results determining whether you play mission 5 or 6 next, followed by mission 7, 8, or 9, ultimately leading to one of four outcomes ranging from glorious victory to crushing defeat.
  • The mission pack requires The Red Terror and the Killzone: Volkus terrain (not the Tyranid terrain from Kill Team: Typhon). On the player side, you can use any Kill Team, not just the Spectre Squad.

Alongside the dossier, you get a token sheet for the Spectre Squad and the mission pack, a deck of 27 Terror on Devlan mission pack cards, and the datacards for the Spectre Squad (40 cards). You can see all of these components in the unboxing video above.

Note that Kill Team: Terror on Devlan does not contain the contents of Nemesis Operatives expansion released simultaneously.

Where to get

You can find the latest GW releases at our 🇬🇧/🇪🇺 partner stores Wayland GamesElement Games, and Firestorm Games, at 🇩🇪 Taschengelddieb and PK-Pro, and at 🇺🇸 Noble Knight Games with a welcome discount of up to 20% over RRP. Using our links helps to support Tale of Painters at no additional cost to you, so thank you very much for using them!

I hope you found this review helpful, feel free to leave a reaction or comment below, or post your questions here or discuss on our Discord channel.

8.0
Score

Pros

  • Cadian Spectre Squad is packed with individual sculpts, special operative options, and generous build variety
  • The Red Terror is a spectacular update to a classic model
  • More coop Kill Team mission pack content with a branching campaign

Cons

  • Noticeably more expensive than previous Kill Team expansions
  • Termagants included are the basic starter sprue only, missing the additional weapons sprue from the standalone kit
  • The Red Terror's diorama base elements don't quite land, and the kit offers no build options
The Red Terror
7
Cadian Spectre Squad
10

Final Verdict

Terror on Devlan is a box of two halves. The Cadian Spectre Squad is an outstanding kit, arguably one of the most option-packed infantry releases Games Workshop has produced in years. The Red Terror makes for a suitably dramatic centrepiece. The cooperative mission pack is a welcome addition to the Kill Team format, too. If you're after the Spectre Squad or The Red Terror, this box delivers on both. Just be prepared to pay for the privilege to have a large centrepiece model in a Kill Team expansion box.