Thanks on all the comments on my Skaven army list! Based on the feedback I made some changes to the list:
Lords:
Grey Seer (Skalm, Shadow Magnet Trinket, Dispel Scroll) on Screaming Bell – 525
Heroes:
Chieftain (Battle Standard Bearer, Talisman of Preservation, Charmed Shield, Halberd) – 122
Warlock Engineer (Lv. 2, Warp-Energy Condenser) – 120
Warlock Engineer (Lv. 1, Doom Rocket, Warplock Pistol) – 103
Core:
30 Stormvermin (full command, Storm Banner) with Warpflame Thrower – 355
40 Clanrats pushing the bell (spears, shields, full command) with Plaguewind Mortar – 285
30 Clanrats (hand weapons, shields, full command) with Plaguewind Mortar – 220
25 Slaves (musician) – 52
22 Giant Rats, 3 Packmasters – 90
22 Giant Rats, 3 Packmasters – 90
Special:
2 Rat Ogres, 1 Master Moulder (Masterbred, Shock Prod) – 153
Rare:
Hellpit Abomination – 235
Doomwheel – 150
Total: 2500
I removed the plague monks and the plague priest because there is a lot of talk about a new skaven release wave this year and thus those dated models are no longer needed. A plastic Hellpit Abomination seems very likely so I added one. I’m not sure what to think of it as I hear a lot of complaints about its power gaming-wise and I don’t want to powergame. But given the new IoB Rat Ogres the model would probably be ace… What do you guys think about it? Maybe some house rules to make it more balanced?
On the other hand I made the slave and giant rat regiments bigger and added another Warplock. The one with the Doom Rocket shall skitterleap into the back of the opponent’s army to cause some havoc. How to use the other one though? Put him in a regiment or keeping him on his own shooting Warplightning on big stuff?
An regarding Stormvermin: Shields for improved save against shooting yay or nay?
I’d be really happy and thankful if some fellow Skaven players could again jump into the discussion!
About to delve into my first Skaven army which happens to be my first Fantasy army and your list is very similar to what I came up with. I wanted lost of wizards, lots of rats and an Abomination or two. Are the windmotors worth the points as I like the idea of them.
Whoops. Disconnect, there. You're right.
Actually you can guarantee Skitterleap. The Grey Seer can always choose it.
As to the Warlock Engineer, remember that you can't rely on rolling Skitterleap; it's not the default spell. That said, I'd keep both the way they are and just spam Warp-Lightning. If you've got two Engineers zapping with it, at least one should get through.
Agree re: Spikes on the Abomination.
Whoops. I think I might have placed my comments on an older post. Serves me right for falling behind on Google Reader. 🙂
I think most of my comments are still relevant to this list, however.
I don't shields are worth it on the Storm Vermin. If the other guy is going to be shooting, it will be at your Hell Pit Abomination, Doomwheel, and Screaming Bell unit. And on top of that you have the Storm Banner… just remember that it also effects all of your shooting so use it sparingly.
I agree on the Warp Spikes for 15 points. You'll need the protection against the Lore of Fire.
Your Doomrocket Warlock Engineer does not need to be a Lvl. 1. Just keep him cheap.
Use the extra points to upgrade a packmaster in each Giant Rat pack to a Master Moulder with a Great Weapon. Also I would spend 15 points on giving the Hell-Pit abomination Warpstone Spikes.
As far as StormVermin and shields, the shields are fine. If you are going to run SV, might as well keep them alive.