The Cities of Sigmar have a new war engine, and it walks. The Cannonade Cogfort is one of the most ambitious kits Games Workshop has ever released for Age of Sigmar. We’re unboxing and reviewing the mighty Cogfort and the Gate Gargants, with high-res sprue images and a full unboxing video to guide you through every detail.

The new Cities of Sigmar release wave will be available for pre-order starting Saturday, 16 May 2026. The pre-order period lasts two weeks, with the official release date set for 30 May 2026.

Cities of Sigmar mega review part 1

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In this first part of our Cities of Sigmar mega review covering all the kits from the 2026 release wave, we’re looking at the mighty Cogfort and the Gate Gargants. Part 2 follows next week with Erasmus Zonn, the Collegiate Battlemages, and Dawner’s Triumph.

Jorvan Kreel, Heir of the Kraken, the Mallus Forgepriest, the Freeguild Gallants, and the Freeguild Grenadiers from the Cities of Ash box are also receiving separate releases. For full details on those kits, check our Spearhead: Cities of Ash review.

The Cogfort is here: Cities of Sigmar’s long-awaited superheavy kit reviewed

Rumours of a superheavy model for the Cities of Sigmar had been swirling for a long time, and the word “Cogfort” made its rounds on Reddit and in the forums. And thanks to Sigmar, those rumours were true. The Cogfort is here, and it’s one of the largest and most imposing Warhammer Age of Sigmar kits ever released.

The Imperial Knight-sized box contains 4 large sprues (2 of them identical) and 2 further half-sized sprues (also identical), plus a mighty 160mm round base, a dedicated full-colour Cogfort transfer sheet, and an assembly guide. The RRP is £125 / 160 € / $210.

There’s a lot you can do with the Cogfort. At its core, you build either a Cannonade Cogfort with a gigantic Godbreaker cannon and a breacher cannon in the “belly”, or a Conqueror Cogfort with a Realmscorcher flame cannon and troop transport capacity. Beyond that, a wide range of personalisation options awaits. Check out my unboxing video, in which I walk you through the box contents and assembly guide:

Build options for the Cannonade Cogfort:

  • The upper turret mounts the Godbreaker cannon with ammunition feed.
  • The lower gate section houses a breacher cannon with its own extra gable.
  • The main gunner in the turret gets an arm pair with oil flask (149 and 150) and an extra head (153).

Build options for the Conqueror Cogfort:

  • The upper turret instead mounts the Realmscorcher flame cannon with a gigantic bellows.
  • The lower gate section doesn’t get covered up and can optionally be fitted with a grating (2), along with a deployable assault ramp.
  • The main gunner gets an alternative head (154) and an alternative arm pair (151 and 152) operating a lever on the flame cannon.

Patreon bonus content: Ultra high-res, uncompressed versions of these sprue images (and backsides of the sprues) can be downloaded here.

Build options shared by both variants:

  • The spotter in the turret has two head variants (161 and 162) and two left arm options (159 and 160), with arm 159 designed so the figure opens one of the vision hatches.
  • The detailed upper floor interior comes with various tools (176 to 178), and all vision hatches sit on hinges and can be folded open. You can also choose between two small gargoyles (100 and 109).
  • The turret roof removes completely and can also be left off entirely.
  • The two steps of the rear access door have two different sides, letting you choose which faces upward.
  • The positions of the four legs can be rotated to tilt the Cogfort in slightly different directions, and one leg rests on a rock formation.
  • The commander’s pulpit with steering wheel attaches to either the left or right side.
  • The gunner’s pulpit with scattershot cannon mounts either front left or front right, the access door has two sides with different designs, and the gunner and cannon can be positioned freely along the rail.
  • The commander comes with a choice of male or female torso (one pair of legs is included). Head options are two male (168 and 169) and two female (170 and 171), with right arm choices of axe (172) or sword (173) and a left arm with pistol (174) or operating the control console (175).
  • The engineer manning the arco-combustor has two head options (145 and 146).
  • You can also build two crew members hurling bombs, placeable freely on the platforms.
  • The large gargoyle on the tower has four head variants (skull, dog, fish, bird: parts 123 to 126) and two arm variants (121 and 122).
  • Optional extras include a chimney stack, two twin-tailed comet ornaments for heraldry, an attachable lantern (75), a spare oil flask (178), a small Gargoylian for the base (180), and four bags (2x 86 and 2x 87) that fix to the exterior railings.

As that long list makes clear, the Cogfort is a fantastic kit with a remarkable amount of build options. It’s the next great centrepiece model release after the new Defiler, which I reviewed here. The many characterful crew figures tell little stories across the platform, and the fully removable roof revealing the detailed interior (or allowing an open-topped build) is a brilliant touch. The only downside is that the interior of the Cogfort body itself is undetailed.

The assembly guide also deserves a special mention: it walks you clearly through every stage and specifies exactly where the transfers are supposed to go. That sheet covers heraldry for Hammerhal Aqsha, Ghyra, The Living City, Settler’s Gain, Excelsis, Vindicarum, Lethis, Hallowheart, Greywater Fastness, Tempest’s Eye, Misthavn, as well as generic and Privateer heraldry and various Engineer Guild seals.

Composing of a Cities of Sigmar Cannonade Cogfort and Gate Gargants on a hazy white background

Gate Gargants reviewed: no options but lots of seam lines

The Gate Gargants arrive as a twin pack in a large but noticeably slimmer box than the Cogfort. Inside you’ll find a three-part sprue, two 80mm round bases, the assembly guide, and the standard Cities of Sigmar transfer sheet. The RRP is £64.50 / 84 € / $106.

Gate Gargants model kit sprues on a white background, a miniature for the Cities of Sigmar faction from Warhammer Age of Sigmar

Patreon bonus content: Ultra high-res, uncompressed versions of these sprue images (and backsides of the sprues) can be downloaded here.

As much as there is to say about the Cogfort, there’s considerably less to say about the Gate Gargants. Both models are fully monopose with no build options or extra bits. The heads of the two gunners are compatible with those from other Cities of Sigmar kits, but no alternatives are included in this box. The Gargant design is certainly a matter of taste. The concept places them forming a gate within a moving shield wall, or flanking Cogforts on either side, and I can see the appeal of that on the tabletop. That said, I still find the backpack platforms a little awkward. It’s very Warhammer, but the proportions feel slightly off to me. The Gargants read as a touch too small for the size of the platform, though perhaps that’s just my impression. Height-wise, they’re also much smaller than the classic Gargant / Warhammer Fantasy giant kit, more like bigger Ogors.

Assembly is relatively straightforward, but both Gargants consist of a front and rear half, leaving visible seam lines across the neck, nape, and arms that won’t be covered. The heads are also split down the middle, with seam lines running directly through the faces. The gunners’ torsos are similarly split, with seam lines cutting straight through the shoulder drapes. Filling these will require putty, and I can recommend this product for the job, I think it’s a game changer.

Cities of Sigmar Cannonade Cogfort and Gate Gargants model kit boxes for the Warhammer Age of Sigmar game, arranged on a wooden background
These items were kindly provided to us free of charge by Games Workshop. Thoughts and opinions are our own.

Where to get

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I hope you found this review helpful, feel free to leave a reaction or comment below, or post your questions here or discuss on our Discord channel.

8.0
Score

Pros

  • Cogfort offers an exceptional range of build and personalisation options for a large kit
  • Removable turret roof reveals a beautifully detailed interior and enables open-topped builds
  • Dedicated Cogfort transfer sheet covers heraldry for a wide range of Cities of Sigmar factions

Cons

  • Gate Gargants are fully monopose with no build options or alternate parts
  • Prominent seam lines on the Gargants run through faces and shoulder drapes, requiring putty work to clean up
  • Cogfort interior body is undetailed despite the impressive upper floor
Cogfort
9.5
Gate Gargants
6

Final Verdict

The Cogfort is a landmark release for the Cities of Sigmar and one of the most impressive large kits Games Workshop has put out in recent memory. The Gate Gargants are a more divisive proposition, held back by monopose construction and awkward seam lines. If the Cogfort is the star of this wave, the Gargants feel like the supporting act (which might sound more negative than it is).