I forced myself to paint the Thunderhawk two nights in a row. I want to keep the momentum going and keep chipping away at it. This step was all about lining the armour panels with the airbrush. I’ve gone for a near black dark blue. I plan to give the ship a light misting of Ultramarine blue to blend the shading in a bit. Then I will highlight the panels with the airbrush. Read on for some more thoughts on painting this humongous craft.
To break up the blue I’m planning on masking off and airbrushing on a diagonal white line on the side of the craft. I will also stencil on some large Ultramarine U symbols on the main wings and the nose below the front of the cockpit. I will also do a skull and lightning bolt motif freehand above the front wings. Heavy bolters are mounted on the side of the nose so that’s a no go area for freehand.
At some point I need to think of a flying base. I’ve made one in the past for my Harridan, but I’m wondering if anyone had any suggestions or examples?
Do the opposite of high. Low and stable – have the sand being disturbed by the jet wash as it skims or hovers. How do you represent blowing sand? I have no clue but I'll think on it for a bit and get back to you. Maybe sand and some kind of thin transparent plastic or cotton balls mixed with sand and hair spray…
A supersonic flyer dropping bombs would be long gone by the time the craters had settled. Plus I'm not sure about craters made of sand in a desert.
I meant bomb craters from well, the dropping bombs, you could even model a bomb dropping down
Hi Robo, I did some craters for my Hierophant bases.
http://taleofpainters.blogspot.co.uk/2012/03/showcase-tyranid-forge-world-hierophant.html
My Ultramarines are on desert bases, so not sure about craters?
How big are you planning on making the base??
If you really wanted to be extreme make it really high up and have another flyer flying underneath. 😛
In all serious make it look as though it's on a bombing run, so some craters and blown up tank/squad.
robo