Towering above the battlefield the Canoptek Reanimator uses it’s long limbs to stride over battlefield debris. The unthinking stilt-limbed construct uses it’s Nano-Scarab Reanimation Beams to reduce matter down to component atoms to repurpose for repairing fallen Necrons. After the jump, I take a look it’s rules and share a group shot of all my Necrons so far.
The Canoptek Reanimator has the Monster keyword and is Toughness 5 with 6 Wounds and a 3+ save. It also regains 1 wound at the start of your turn for the Living Metal rule. Over all it’s pretty resilient but being so tall, it does present itself as a bit of a target.
Offensively, it’s great at short range with 2 Atomiser Beams. Each Beam is 12” range, Assault 3, Strength 6 and -2 Armour Penetration and Damage 1. Half of your 6 shots will hit because it’s Ballistic Skill 4+. The short range of the weapons isn’t too bad because it has a movement of 8”.
However being that close to the enemy might see the Canoptek Reanimator end up receiving a charge. It fends off attackers with 4 Attacks at Strength 5, with -2 Armour Penetration and Damage 1.
But maybe it’s most useful ability on the battlefield is it’s Nana-scarab Reanimation Beam which you use in your Command Phase to select a friendly Necron <Dynasty> unit within 9”. That unit add +1 to it’s Reanimation Protocol rolls. At Power Level 5 it’s a nice supporting unit
So far, I’ve painted 8 Necron models from the Indomitus set. That doesn’t sound like a lot but it’s all of the Characters and Monster are done and that’s the hardest part done. I just have Skorpekh Destroyers, Warriors and Scarabs left to paint so I’m entering the batch painting stage now.
Support our work
Tale of Painters is an unofficial Warhammer hobby magazine run by hobbyists like you. Help us cover our monthly expenses so we can continue to bring you fantastic FREE content every day. Here is what you can do:
Or support us on Patreon:
We appreciate any help to continue and grow Tale of Painters 🙂