Today I built a wave serpent. I chose to use TL Brightlances. Must say, it’s a cool looking model and even though the turret is a bit angular, I like it. The pokey bits stay seperate for the easy of priming and painting.
As I had so much fun while modelling, I also started with a Scout squad for my Ultramarines. They are leftovers from a battleforce I bought long ago and I decided to paint them before I move on to the more fun additions to my Marines like the new Venerable Dreadnought or Terminators. They are next after the Wave Serpent, along with classic power armoured Marneus Calgar.
I armed them with shotguns, just because I think shotguns are cool – you can make funny sound effects while using them, plus you see them rarely in this configuration. I will add the classic metal Heavy Bolter Scout to the five plastic ones, for a total of six Scouts. I never liked the heads that come with the kit, as they look so different from regular marine heads. So I will probably use regular heads, shaved down to fit. The Seargent on the far left has the Baneblade commander head. What do you guys think? I grouped them with some regular Marines for size reference. Good Idea or distorted proportions? Please comment!
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Priming the hull and underbody seperately is exactly what I did with my falcon and I will do that with my Serpent as well.
As I rarely game I don't feel the need to put that extra effort in magnetising all options though.
After assembling and painting 3 eldar tanks I found out it's better to prime their lower parts separatly with like black and then the upper with say red (also can prime it all black then put some tape and prime red, remove tape.. voila – saim-hann stripes). Field generators (those sticks withs stones) are pain to play with and transport and they break sometimes (Forgeworld has better parts). As for lances – well some guys use them, but really you should magnetise weapons on all your eldar vehicles. It will make your life much much easer after a couple of games.