Here comes our short review and unboxing of Warhammer Underworlds Wyrdhollow. In the second half of the Realm of Beast themed season of Warhammer Underworlds, Stormcast Eternals and Disciples of Tzeentch enter the guts of Ghur as they carve their way into the arcane knot of roots known as the Wyrdhollow.
The new Warhammer Underworlds Wyrdhollow core box will be available for preorder starting Saturday, April 29, 2023, and go on sale one week after. The RRP will be £65 / 80 € / $95, just like the previous boxes.
Wyrdhollow comes with two new warbands. Domitan’s Stormcoven, which is a new Stormcast Eternals warband consisting of three Knight-Arcanums, and Ephilim’s Pandaemonium, a new Disciples of Tzeentch warband with five models.
I think the Stormcast models are quite solid, but the Tzeentch warband is spectacular and wonderfully weird, and I can’t wait to see Garfy’s take on them. Especially Ephilim the Unknowable himself, but also Spawnmaw, who is clearly inspired by the former metal Pink Horrors. I wish they would have leaned more in this direction when they made the plastic Pink and Blue Horrors models, but at least we get a fantastic-looking warband now. As usual, both warbands are monopose models that come on two small coloured sprues of plastic each.
Decks and rules
Apart from a new gaming board and tokens, we also have four preconstructed Rival decks. There is one for each warband, plus two universal ones – Toxic Terrors and Seismic Shock. You can play these decks just as they are, or start combining cards. I really like how Games Workshop appreciates a plug-and-play gaming style for its latest Underworlds releases.
The new rules booklet has a few pages of new lore for both the Wyrdhollow setting and both warbands. The rules are very well structured, but as I’ve mentioned in my Warhammer Underworlds: Gnarlwood review before, with 36 pages (plus 4 pages for multiplayer games and 6 pages of glossary), they’ve become quite heavy for a 30-minute game. Wyrdhollow even expands the core rules with two new actions, Stun and Barge. Personally, I would really appreciate a complete overhaul of Warhammer Underworlds for the next season, like a second edition. Streamlining the rules and changing the structure of the rulebook into a quick play and advanced rules section, similar to what games like Magic the Gathering do.
Where to get
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