I’m not a Business Analyst, however I have been a hobbyist since 1994. Like many, I’ve experienced the changes with how Games Workshop release it’s products. Join me after the jump as I give you my take on the changes.
1994: £102.41 worth of monthly releases, £13.49 of which is a Codex and some Transfers, the rest are metal models, no plastics.
Pricing
Let get this out of the way. We all know the products they sell are luxury items designed to soak up our disposable income. Yes they’re expensive. The amount of disposable income is unique to the individual. But how much has the pricing changed over the years? Well, it’s steadily risen and never gone down. If you look at the 1994 metal Wraithlord it cost around £13. Its modern plastic counterpart is £28. 16 years later and it’s not even double and the current kit is more detailed, bigger and has more weapon options. I used an online inflation calculator that assumes a 2.9% inflation rate. £13 in 1994 is the equivalent of £23.09 in 2014. So yes there has been a price increase on a Wraithlord but you’re arguably getting a lot more for your money.
A recent change in the way Games Workshop releases models is the recent return of £50 start collecting box sets which are showing incredible value for money, the likes of which haven’t been seen since Battle Force box sets.
One thing I think they could return to and get more people in stores is vouchers. The old White Dwarf magazines used to have vouchers in them for new store openings which were literally buy 2 get a third free including things like big box games. This is lacking from the current business model.
A typical monthly release from Games Workshop totalling £572… and that’s only models, this total doesn’t include their apps, rules or army books. Unnervingly daunting.
Release Schedule
Back in the early 1990s, you were lucky if you got one plastic model a
month. Now you’re getting multiple plastic models in a week. The release schedule in recent years has been relentless. Weekly releases with regular codex books has actually had a negative effect on me personally. The negative effect on me is I use to collect The Hobbit, Warhammer and Warhammer 40,000 but with so much coming out I’ve sold off my Hobbit and Warhammer collections and now just concentrate on my 40k armies, because I just can’t keep up with it. The other thing to consider is model count in boxes has gone down a lot. We use to get 20 plastic models in a regiment box set and it wouldn’t cost more that £20. Now 5 models for £25 seems to be becoming the norm.
I use to buy every codex book and the odd occasional digital codex. I don’t bother buying these now. When they replaced the Imperial Knight Codex after only 8 months and the 40k rulebook after only a couple of years (horrible copy and paste job) I decided I wouldn’t bother buying all their rulebooks anymore. There was just too many of them. There is a benefit to the weekly release schedule and the torrent of releases, it’s more likely that an army you collect might get a splash release one month. No more waiting 12 years for a new Dark Eldar Codex which was originally released in 1998 It was amended in 2003 but it was the same book) before getting it’s modern era book in 2010 before being quickly replaced with it’s current iteration just four years later in 2014.
The models are definitely better.
Model Quality
Releases in the early 1990s use to mainly consist of lead miniatures which were quickly switched to white metal which had a much crisper detail. Plastic models were quite rare at around one or two a month. Plastic models were dreamt of. I remember talking to people about their wishlists for plastic models, plastic Drop Pod was one of the top ones. I think plastic Aspect Warriors and a plastic Thunderhawk gunship are still on many people’s lists. All the models in the 1990s were sculpted by hand, mainly larger 3-up models to get all the detail in. Working in this way did lead to scale issues like a Cadian guardsmen being the same height as a Space Marine. Other scale issues included models like Catchan Jungle Fighters having fists the same size as their own heads.
Remember trying to glue this together?
Since the Citadel Sculpting team switched to CAD (Computer Aided Design) for their sculpting the scaling has got a lot better. The kits themselves are astounding compared to their 90s counter parts. You haven’t known heartache unless you’ve tried getting a Landspeeder to glue together without gaps or trying to glue a metal Bloodthirster together with superglue. If you didn’t pin your metal models by drilling into them and gluing with metal rods you had no chance. in the 90s I don’t think there was a single unit that came with all the weapon options in the army list entry. It was common place to have to beg, borrow or scrounge the required weapons. Most units had to be converted with weapon swaps to abide the famous WYSIWYG (What You See Is What You Get) rule. Metal models would sometimes get miscast. This is where the two halves of a mold aren’t correctly aligned. Those were nightmare moldlines to remove.
Ah Finecast, you won’t be missed.
We can’t talk about model quality without mentioning Finecast. On paper Finecast was a great idea. Resin models weren’t a new concept at Games Workshop. Forgeworld have been making Resin models successfully for years. So when Finecast arrived and it wasn’t the same quality as Forge World, everyone was disappointed. I only had a couple of Finecast models that were so bad they had to be returned and to be fair, Games Workshop were quick to send out replacements. But the damage was done to the Hobby Community and it’s great to see Finecast has now been dropped for future releases.
Rules
For years Games Workshop would regularly release amended core rules. Edition after edition could be seen every 4 years so. In 2014 there was a change. Age of Sigmar rewrote the core rule and codex model that Games Workshop had been using since the early 90s. Now all of a sudden rules are free. Core rules are free, data sheets contain full unit rules and are released free in White Dwarf, in a dedicated App or even in the box of models you bought. Whilst they are perceived to be free, I do think the increase in Age of Sigmar model prices is to offset the “free” rules. Three Varanguard Knights for £60 is expensive but not having to buy rules is going to help offset that.
Another change in recent years to the rules is digital army books and datasheets. These are a great idea because it meant Games Workshop can get rules out quickly without the need for a print run (multiple languages printed and, delivered all around the world is going to slow the release). The other great thing is incorrect rules and typos can be updated in the digital edition on a regular basis doing away with the need for printing out erratas. Clickable links in the iPad versions would bring up the univeral special rules to save you having to cross reference the main rulebook. The Age of Sigmar scrolls take this one step further by not needing universal special rules and just having each unit’s unique rules written out on the scroll. The downside is resale value. You can’t sell a digital codex to a friend like you can a printed one this is frustrating because full digital codex books cost the same as their printed counterparts. They should be cheaper because there is no printing to pay for (there is however digital interaction to design and create, so maybe it balances out).
Old and the new, boxed games have always been a fantastic introduction to the hobby.
Games
Games Workshop stores use to have games. You could walk into a Games Workshop and have a choice of Warhammer, Warhammer 40,000, Epic 40,000, Necromunda, Bloodbowl, Warhammer Quest etc etc. These were games sold instore that were every part of their Warhammer and Warhammer 40,000 equals. They were supported with full teams for Bloodbowl, entire armies for Epic, Gangs for Necromunda. In short Games Workshop made lots of games that were supported. Then Lord of the Rings happened and all these games were relegated to “Specialist Games” category. The term specialist game has a negative connotation with many older gamers. Calling something a “Specialist Game” is like taking the old family dog out to the back of farm and putting it down.
A selection of games that Games Workshop has produced over the years
When they had finished releasing models for Lord of the Rings and before/during the Hobbit, we thought Games Workshop had returned to making games with the release of Space Hulk, Dreadfleet and Assinassorum Execution Force but alas is wasn’t the same because these were splash release games with a limited shelf life and no support models. High pressure sales techniques of “get them before they sell out” infuriated hobbyists, especially us hobbyists old enough to remember when games like these use to be permanently on the shelves in the 90s. The real kick in the teeth was when they re-released Space Hulk a second time. So much for being limited and get it while you can. Maybe Games Workshop is listening, because the Horus Heresy boxed game is now a permanent shelf filler in all Games Workshop stores. Lets just hope that the recently announced return of “Specialist” games are supported with regular releases (in plastic) and aren’t limited in quantity or online only. It will be a real challenge for them as shelf space is limited in their stores.
My first White Dwarf, issue 175 costing £2.25 from July 1994
White Dwarf
Finally lets talk about that old favourite White Dwarf. Over the years it’s changed a lot. From the early 90s of being quite a thin monthly magazine to the mid to late 90s of being quite a thick magazine with a card insert, to being reinvented in recent years only to be reinvented just over a year or so later into a weekly format with a monthly sister magazine. All editions are great and all offered different things. it’s current incarnation is probably my personal favourite. A weekly hobby fix backed up with a monthly magazine showcasing models from all over the world (including my own models). Free rules, missions and datasheets return in the weekly which mainly focuses on the weeks releases. We’ve recently had a free Age of Sigmar model and some Horus Heresy pin badges.
Conclusion
For the past decade, I would say Games Workshop has been trying to dictate to the hobbyists that “this is how we do it, this is how much it will cost, take it or leave it”. Looking at recent events, I believe Games Workshop are changing the way they interact with customers. Very recently we’re seeing a shift towards giving us what we want. Free rules is a great idea (even if the price is added to the models). Bringing back modern versions of classic games and making them permanent additions to store shelves and expanding the range with additional models. Not to mention the return of excellent value for money £50 army starter sets. All these things seem to point towards giving us what we want. There are still areas that are ridiculous like the inconsistent pricing (3 mounted Chaos Everchosen Varanguard for £60 doesn’t equate to a collectable army).
However, the models are astounding, the business model seems to be changing and they appear to be listening to us, the customers. Let just hope our wallets can cope with the strain.
Have you noticed positive changes with Games Workshop? Do you feel like you can’t keep up with it? Let me know your thoughts in the comments. Keep it friendly and remember we’re talking about the changes we’ve experienced.
What a great article. Well articulated and still very relevant today.
Molds for plastic have a higher startup cost than those for metal molds but they last for significantly more castings and end up costing much less in the long run per model than metal miniatures, enough so that they could actually charge less per model with plastics and still have a higher margin of profit.
Gamesworkshop's pricing scheme makes no sense if they're basing the price of each model on the cost, they're just trying to squeeze every dime out of their (for some reason) fervently loyal fanbase.
GW's desire is to be the Wal Mart of tabletop gaming and ruthlessly crush out all competition, as well as drive away "veterans" who've played since the 1990s. Their target demo is 12-16 year olds who will (hopefully, from GW's perspective) swing in, drop $2000 of mommy and daddy's money, and then discover girls/boys and disappear, leaving a sagging closet shelf full of codexes and half-painted models. NOT stick around for two decades, reminiscing about how much the liked this or that rule in a previous edition. They want: your money, and you to be gone, and that's that.
And speaking of editions, you didn't touch on the forced Death March (Upgrade or Die!) of new editions. Let's say I started late in 6e, bought the rules, a crapton of minis, and a few codexes for the armies I want to play. Then, blam, here's 7e. So now all I can "bring over" is my minis – assuming the units I bought are still "chapter approved" (hello, Squats anyone?) Just play with the same folks? How, when everyone else is upgrading?
Also I noted that you studiously avoided GW's absolutely predatory business practices – they ruined online vendors and I know for a *fact* that the brick and mortar store that was their largest outlet here in my hometown has had GW's salespeople basically tell them they're redundant.
Anyone recall the recent hilarious lawsuit against some house-mom who dared to put the words "space marine" on her eBook she was legally selling? And GW tried to front the idea that THEY OWN the phrase "space marine"? When the idea of armored space-suited soldiers (oh and the term Space Marine) goes back to the 1930s and the works of E. E. "Doc" Smith?
But to get back to prices…you talk about how "fair" the GW pricing is? On one side of their mouth they talked about Finecast and how much better it would be, how it would cost less, etc., and FC model prices jumped up in price by a HUGE factor. Of course, FC was an unmitigated disaster…Metal minis are where it's at. Look at what Reaper is doing. What Privateer is doing, and many, *many* other companies.
GW pushes a narrative that only their stuff "works". Well, last night I decided to use your excellent "How to" tutorial to start my Space Hulk 3e Dark Angels – and you know what? Get this…right now, March 2016, a single 12ml bottle of GW paints costs $7 US. A 14ml dropper bottle of equivalent Reaper paints (same colors!) costs $3.29. Half the cost. I went through my paints (mostly Reaper, some Vallejo) pulling out what I'd need for this project. That's $55.93 worth of paint. If you go with GW paints, which (and let's be honest about this) are in flip-top jars that have less paint in them, it's $119. That's over twice as much for less paint.
Look, I have lots of GW minis, but let's be completely honest here: their business practices suck, their prices are prohibitive, and their products are about middlin' quality for what you get. There are plenty of companies doing fantasy and sci-fi minis *in metal* that are just as nice looking as GW's sculpts that cost nowhere near what GW charges.
I'm just not convinced, sorry.
"Metal minis are where it's at", so the very worst material for miniatures (heavy, paint doesn't adhere as well, conversions are far more difficult, detail can't be as fine without having elements that bend easily and they tend to be monopose) is the best in your opinion?
Seriously?
And we're now supposed to trust your highly biased and fairly aggressive opinion of GW despite such nonsense….
I sort of agree with what he wrote. Apart from the metal part. GW does have some amazing models but AOS is a bit of downfall.
One thing I notice mainly from my Facebook feed that contains a number of GW managers is the focus on new business only. This is a model that phone/insurance/pay per view/etc focus on. New business. Perhaps its a stats thing to please shareholders. But you get the best deals in such companies as a new customer. 10 year loyalty means nothing. I feel the same with GW. They are only interested in what they can get out of new players splurging parents cash. However, the biggest (imo) resource of potential income is with long term customers who are older, earn their own money, and want to spend it on their hobby obsession. But as we get older, we get more savvy and want the best deals. Those best deals come from independent stockists such as Wayland, Darksphere and many others. I do put some money behind my local GW store, mainly as I play there semi regularly and feel like I should put money behind the till as some kind of tithe. But its never a lot. If I want a new army, I'll go discount and wait as long as it takes to deliver. I have no need to have the latest thing that hour its released, given the release schedule is so aggressive I'd never keep up anyway.
I also agree the rules changes have moved on so much that you cannot own all the codexes any more. I used to be one of those of "know the enemy" and used to know most of the rules of all the main armies regardless if I played that army. Now, I only buy what i need, and suffer the consequences of not knowing what the opponent can field. This is more so with the plethora of formations that are spread across multiple publications and the FW variants that are game legal in regular 40k.
One thing on the free rules. Ok the ones in WD are technically not free, but the app for AoS is free, and all the content for each race too. It would be interesting if 40k went this route, but as long as 40k does not take the simpler rule set to go along side it.
Thanks for posting this article Garfy, its certainly generated a lot of interest
Interesting article, was arguing the toss the other day how a box of assault marines is a lot cheaper than it ever was back in the day, 5 lead marines in fixed poses and crappy assault sprue (where you had one flame pistol and one plasma pistol the rest bolt pistols)and had to mail order upgrades, now you get all the weapons variants, jump packs AND backpacks, bolters and assault weapons and decals all in one box, for £5 more than in '90's. With crisper details and generally a better product all round.
Another interesting thing is the death of snobbishness towards plastic mini's i remember when it was lead or crap and plastic mini's were seriously looked down upon, but i guess the improvements in casting machinery has allowed for better poses, and gaps and voids where there should be, i.e. look at the Goliath gangers in the necromunda box set, half od them have solid plastic between inner arm and chest…
Thats one thing missing from your article the death of the mail order trolls and the citadel catalog, where you could order an individual part from any multipart kit if you so desired, id argue planned conversions were a lot easier back then.
As for return of specialist games, i sincerely hope they just don't reprint 20 year old rules and hope nostalgia is enough to sell them, as much as i love necromunda, it doesn't stack up against deadzone or infinity for skirmishing, would love to see that become the proving grounds for a rejigged 40k skirmish, assault & cover mechanics.
Coincidently #174 was my first WD, and i started playing 40k back in '94, i wonder how much that has to do with gamers of a certain age being able to buy 40k, WHFB, WH:Quest and Necromunda out of the argos catalog and toys 'r us? And if by keeping parents out of GW's the true cost was kept pretty much hidden for them, dunno if my parents would have been so supportive of my pocket money going on little men if they realised how atypical the price of a box set is compared to the rest of the product range…
Quite. I raid the sand box. If you don't have one, £10 for children's play sand will get you more than you can ever use.
And the £7 pack of 'modelling sand', that tells me more about GW than I need to know!
Since they started started reselling repackaged into smaller amounts javis scatter in the mid 90's everyone has known avoid the citadel logo for standard hobby shop purchases, they are just there for little johnny to pester mummy dearest to get him
Jason, try looking at independent hobby stores for tools. They are just as good (better?) than GW. The guys here use a number of different paints, I've got GW simply for convenience and colour range, which is larger than Humbrol/Revel. Antics is my local hobby store, and I've used firestormgames.co.uk happily for a number of years. You may also be able to find local clubs that play 40K on a regular basis. Happy gaming & painting.
The only thing I really have a problem with GW as it seems a lot of people do is the pricing. At the moment I'm neither a modeller or gamer but I am interested in the hobby and want to get into it. I really want to start with the 40K Dark Vengeance starter set (which I think is very well priced considering buying the miniatures alone would set you beck circa £180!!) but the part that puts me off is the cost of tools, paints and brushes etc. I just dont know if I can afford it, which is a real shame because I loved it when I played the game with my dad in the '90s.
T'aint nuttin free! Dem medal fagures es real good, strip and repaint easy and cheep! Toast dah widdle humies….
Was a great read and quite nostalgic to look back. The models have really come so far compared to how they used to be, even though the old models are still nice. The biggest change I noticed was that the writing/art in the older books 80's/90's was a lot darker in subject ie. Slave to Darkness etc. But this is understandable as in those times everything toys/gaming/kids stuff etc was a lot more violent than what's passable today. Look forward to whats to come from GW/FW in the years to come. I'm sure some pretty amazing stuff when you think about time scales of whats happened already.
Sorry, firestormgames.co.uk
I agree that the models have better detail than RTB01, but also can't keep up with the pace. Introduced my boys a few years back, bought nice new rules/codifcies, only to have them outdated within 18mnths or so. All their products are very pricey, much better to buy from independents, like firestormgames.com – automatic 10% discount on list price.
I actually prefer all the old artwork and models. They had a very distinct flavour about them, very campy kinda psychedelic. New models look like action figures not a fan at all.
How can rules be "Free" when they are published in a magazine that you have to buy in able to read them ? Also the bit i don't get with GW is why buy direct from there stores or website when you can get stuff with a good discount elsewhere ? Where i live there is one GW store and two independent stores which offer at least 10% discounts .
I'm in the same boat as you. I made a contact with an independent shop and talked him into seventeen percent off. More bundles with actual savings are always nice.
If GW could make just one change, they need to do more market research; than talking to the most obsessed collectors at he open days, the people they need to reach aren't at the open days. I don't think they are listening at all. I think they are just trying lots of different things, mostly out of desperation at the sales numbers and seeing what works. Which is a lot better than sticking to the same formula but a lot more costly than market Research. I though they were really going down the right path until I saw the price for Battle of Calth and bought fitness gear for Christmas. The starter sets are a great step in the right direction. Affordable core sets are where GW needs to focus. They need new blood and that means advertising somewhere other than their back street stores.
I'm not a fan of The new release rates I can't keeps up either. Which has resulted in me buying and spending less not more. I don't understand there insistence on focusing all there realese on one system at a time. Now they have a weekly realse why don't they alternate between systems? Baffled?? I too do nothing but 40k so remember last summer as the summer GW gave up on selling me models and I got into fitness instead, good for me, not good for the shareholders.
I like the weekly White Dwarf, i'd like it even more, if it had battle reports and I could buy it without buying a train ticket. Visions it way to expensive for it's hit and miss my interest content formula. Again I've spent less on the publications since they went to the weekly/monthly formate.
Hobby-wise, sure they're starting to do better. But their attitude towards actually making the rules is still ridiculous. They need to stop basing army rules on whatever dioramas the 'eavy metal team made lately and get actual competitive-minded people to work out the kinks.
It so easy to nerd rage at them, but they got most – if not all of us – into the hobby. I feel like they did turn their backs on veteran gamers for a while there and I left, but that set my on my road to becoming a display painter so it's all good. Also with that in mind i still paint a LOT of GW minis and i love the return to the boxed games and themed starter sets. Oh GW, I can't stay mad at you 🙂
Personally I'm loving the direction they're taking at the moment, from the models to the publications and also the hobby range (paints, brushes etc). They could be a little more consistent with the pricing admittedly as some models do seem to be a bit on the high side, I really don't buy into the idea that GW's prices are generally extortionate however as many seem to as (taking into account the outstanding quality, number of components and so on) they are generally comparable to other companies in the main.
I'm really looking forward to seeing how they expand on the specialist games and HH this year and having my Red Scorpions in next month's visions as well, but that's another matter 🙂
Great article Garfy – my experience is very similar to yours other than I started a few years earlier, 1986 :-O! GW are very much a take it or leave it retailer these days – I can remember getting a nice 33% discount on 40k 1 st edition back in the day! I too have stopped buying all the rule books and codexes as just can't keep up with the pace. Model quality now is simply amazing – compare new plastic kits with monopose plastics from early 90's. It does though seem as if GW are listening to customers more now with the news of the return of specialist games and the release of the decent value starter boxes.
Nice post, far away from the classical discussion pro/versus.
Maybe the thing I do not agree with you is the change of WD, it is great that GW gives space to its hobbysts, but imho now it is too similar to a catalogue.
Recently I've written a post with a very different point of view. Dunno if it is correct for your blog to put another blog link, but I think you can find it interesting:
http://darkgorydirtywarhammer.blogspot.it/2015/12/is-our-hobby-dying_21.html?m=1
I had a read of your article. It was interesting. I think I'd like to see comparable graphs over laid that showed the price increases to see if that had an effect.
Thanks! You are right, and also to have time series about sales should be interesting, but to have those data it is quite difficult.
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Nice article… Although some things sound a bit too GW friendly 🙂 (the WD part especially)..
But what I really missed in the article was the Death (or murder as one should say) of Warhammer Fantasy and the associated fan base.
I think Warhammer Fantasy needs it's own article to discuss the pros and cons. In fact Stahly and I have both written our views on this in the past.
What do you mean by free rulebooks? Where can I get the latest edition free for iPad or Android?
I think games workshop is trying desperately to keep the same 90's business model instead of adopting the new trends. Especially because 3D printing it's around the corner. I agree with you 100% that the newest figures are way better and more detailed than their older counterpartes. That's spot on!
Overall, great article. I wish I could read more opinions of hobbiest besides my usual "learn2paint" fix I get from you.
Keep up the awesome job!
WAAAGH!!!
White Dwarf publishes free rules for all new model releases. Some plastic box sets include warscrolls and data sheets for free. Age of Sigmar rules whilst being brief are completely free. There is an Age of Sigmar app with all the free warscrolls included as well. The app is free to download.
Age of Sigmar allows you to just buy models, assemble and start gaming really quickly.