This isn’t a picture taken from White Dwarf or the new Hobbit rulebook. I took this picture on my Canon DSLR using a red torch app and 30 second exposure. Read on to see a couple of variant shots and some more angles of the completed Goblin King.
This snap was shot with my standard lighting set up.
The shot above was taken by turning off the flashes and turning the model lights right down low. I then opened the flashlight app on my iPhone and set the screen to red light. I used a tripod and a three second exposure to capture the red light. The flash heads would have washed out the colour.
This shot was the same set up as above, but I changed the flashlight app to blue. I really don’t like this shot, but it’s fun to show some of the non-successful experiments. The Goblin King is close enough to be lit up by the blue light, which creates a spot light on the subject.
I’m really happy with how my photography is progressing. Even these shots of the Goblin King on a white background are clear and sharp and required very little tweaking in Photoshop (I just tweaked the levels and resized).
Anyway, I might be boring some of you with all this photography talk so let’s switch it back to modelling and painting. The Goblin King is a monster consisting of six components. The parts are push fit and don’t require any glue, so it’s really handy for beginners. However, I did glue the model together. It’s a good fit but the sides of the models left a gap so I used liquid greenstuff and a file to smooth it out. You can’t see it now (unlike in December’s White Dwarf).
I used the same techniques found in my Goblin tutorial to paint this larger model. I was slightly worried the drybrushing wouldn’t work on a larger smoother model. It actually came out ok. I was impressed to see how the drybrushing actually picked out details that I didn’t realise were there.
This is a great model, I really enjoyed painting it and shooting it on my camera. Next up either Dwalin or another batch of goblins.
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