Stop the press. We’ve got our hands on a copy of the new Age of Sigmar starter set, which isn’t out before next Saturday. We’ll take a close look at its contents, the miniatures, and the gaming materials. Click “more after the jump” for this exciting review which marks the beginning of a new era of Warhammer Fantasy.
When opening the box, you will find 5 large sprues of models (1 sprue is included twice), bases (not shown on the picture above), a 4 page rules sheet, a 100 pages softcover background and hobby book, assembly instructions, 12 dice, a ruler, and a small sheet of transfers.
The models are composed of as few as possible parts and are not posable, but are no push-fit models and require glue.
Sprue 1, front (this sprue is included twice)
Sprue 1, back
Sprue 2, front
Sprue 2, back
Sprue 3, front
Sprue 3, back
Sprue 4, front
Sprue 4, back
Click on the picture for a closer look!
The models – Goretide
Included in this box is a Mighty Lord of Khorne (a Chaos Lord and his Fleshhound); a Khorgorath (the monster / Chaos Spawn thing), a Bloodstoker (the beast handler), a Bloodsecrator (the standard bearer), 5 Blood Warriors (the Chaos Warriors / Chosen type models), 20 Bloodreavers (the beefed up Marauders). The infantry models all come on 32 mm bases, the beast handler on 40 mm, the Lord is on a 60 mm base and the monster on one of the new oval 50 x 90 mm bases. Each Bloodreaver sculpt is included twice because of the duplicate sprue, so 10 different sculpts in total.
All the models have a strong Khorne theme going on. As you would expect, the sculpted details are phenomenal. The design is evil and twisted, and in line with recent Chaos Space Marine and Warriors of Chaos releases. All the models are large and bulky, and fit the style of the End Times’ Wrathmongers very well. I can’t see how any Khorne or Chaos fan would be unhappy with this set of models.
The models – Stormcast Eternals
For the warriors of Sigmar, you will find 1 Lord-Celestant in this box (the hero riding a Dracoth), 1 Lord-Relictor (the priest with the huge skeleton icon), 3 Prosecutors (the winged guys), 10 Liberators (the guys with hammers and shields) and 3 Retributors (the heavy armoured guys with great weapons). All of them come on 40 mm bases, except for the Lord-Celestant, which is on an oval 50 x 90 mm base. 4 of the Liberators’ sculpts are and one of the Prosecutors’ sculpts are included twice because of the duplicate sprue.
The Stormcast Eternals are as well sculpted as the Khorne models, full of lavish details. Their design is a matter of taste, really. As they are completely new, it takes time to get used to them. Especially as they radically depart from the aesthetics of the Empire as we know it. Clearly they are meant to be the Fantasy equivalents to Space Marines – an elite army, huge warriors clad in full body armour with large shoulder guards. As you can see, the models are very bulky. Heroic scale turned up to eleven indeed.
There are only four pages of rules in the boxed game (the same in this weeks White Dwarf and free to download on the Games Workshop website). I can’t tell you much about the gameplay, because I’m not a gamer. The core mechanics of Warhammer have been changed a lot. For example, each model’s statline now consists of movement, wounds, save and bravery values only. Rolling to hit and wound has become part of the weapon’s profile. There are no toughness or weapon strength profiles, all that matters is the profile of your own weapon, not the qualities of the model you are fighting (except for the save). Bases are not important in Age of Sigmar, which means you can take your square based models and play right away.
One thing that has become pretty obvious, even to a non-gamer like me, is that brevity of the rules. This leaves a lot of questions unanswered and loop holes to be exploited. For example, as ranges are measured from the model itself and not the base, does that mean that models on large bases can never be close enough for close combat? Or that bases can overlap? Also, there are no illustrations or pictures apart from setting up your army. I feel this isn’t very intuitive, especially for people who haven’t played a tabletop game before.
All the unit specific profiles and special rules are on Warscrolls, basically like Warhammer 40,000 datasheets .With such a short rule set, naturally there is a big emphasis on the Warscrolls themselves. You can find the Warscrolls for the model in this box set in the corresponding book, and Games Workshop has promised to publish free Warscrolls for all the existing Fantasy models to download. There are also Battleplans (scenarios), and Warscroll Battalions (formations).
There are no point costs now when you build an army. Warscrolls allow you to even pick as many models or unit upgrades as you like. The rules sheet also makes it clear that you take as many models as you want for a game. The free Warscrolls for the existing armies are the same. There is a ‘sudden death’ table that gives the outnumbered player some additional win conditions. However, they appear to be easily exploitable by players with a deeper understanding of the game’s mechanics.
There is a ton of new artwork in the accompanying book. The quality is very high, better than in the recent lot of GW publications in my opinion. It is repetitive though, as it only features the models from the box set (and some other Chaos models such as a Bloodthirster). There are also lots of atmospheric, Warhammer Visions style model pictures.
The book covers the new background for Warhammer. The focus is on the factions included in the box, and thus you only learn a little about the fate of the others (covering the first 18 pages). Then there is more information about the characters represented by the models in the box, illustrated with large model pictures (22 pages).
Next up is the hobby section, which includes basic painting guides and alternate paint schemes for Liberators, Blood Warriors and Bloodreavers (10 pages). Basic hobby advice, such as working with tools, how to build a gaming table, or a battle report is missing.
Next up is the campaign, five scenarios (called Battleplans) including a page of fiction each (14 pages). The first four Battleplans use only the models in the box, while the fifth one encourages you to use more models. Again, there are no more restrictions, other than take what you like and what you have in your collection. Finally there are the Warscrolls for all the models, and two Warscroll Battalions – formations that grant extra bonuses like in 40k.
There is also advice how to expand your collections (hint: buy another copy of Age of Sigmar), by boosting the models in the box to the size of a medium sized Warhammer 40k army (6 pages). Then we finally get a glimpse of the other armies. There are 4 pages with battle scenes, depicting Deathrattle Legions (Skeleton Warriors/Vampire Counts), Nurgle vs. Stormcast Eternals, Khorne vs. Beastclaw Ogors (Ogres), and Skaven vs. Guardians of Sylvaneth (Dryads/Wood Elves).. Notice the new names for some of the factions, more about this later.
Last but not least, as I’ve been given the German version of Age of Sigmar, I noticed there are even less english terms translated than in the last couple of Games Workshop books. For example, the statline with terms like “wounds” or “bravery” is completely kept in English, as are the weapons’ profiles with terms like “melee weapon”, “to hit” or “torture blade”. It’s also noticable in the background, where terms like “Celestial Realm” or “Great Drake” remain in English.
The material detailing the new lore is kept rather short, so there definitely must be coming more at some point. I’ll try my best to give you a short summary.
When the Old World was destroyed during the End Times, Sigmar clinged to the core of the world and escaped Chaos somehow. On his journey, he met the Great Drake Dracothion, who showed him the way to the Mortal Realms, and the Age of Myth began. It’s a world made up of eight realms/sub-worlds, each one aligned to one of the eight winds of magic, connected by so-called realm gates. There he ruled along with the other gods (incarnates?), mentioned are Gorkamork, Tyrion and Grungnir. But as the gods eventually became at strife, Chaos gained a footprint in the Mortal Realms, and enslaved all the sub-worlds except for Azyr, the Celestial Realm. There Sigmar barricaded himself with the refugees of the Old World, rallying his strength in its capital Azyrheim. He created the Stormhost Eternals, warriors filled to the brim with the holy magic of heaven. Immortal and of super-human strength and build, they are clad in armour of Sigmarite and capable of shooting lighting bolts with their magical weapons. His army of Eternals is said to be vast, and now the time has come to free the other realms from Chaos once and for all.
Of the other races, little is known yet. There are two pages describing four great alliances.
Order – Sigmar and his forces, the Duardin (Dwarfs), the mercenary Red Slayers (Dwarf Slayers?), Aelfs (Elves) and the mysterious Seraphon (Lizardmen?). Empire and Brettonia are not mentioned, apart from the “refugees of the Old World” wink before.
Chaos – Warriors and Daemons of Chaos, as well as “brayheards” (Beastmen) and Skaven.
Death – Deathrattlers and Deathwalkers are mentioned (Skeleton Warriors and Zombies?), as well as Soulblight Vampires and Nagash himself.
Destruction – Orruks (Orcs), Grots (Goblins) and Ogors (Ogres), also hints about all sorts of other beasties.
Notice the new, copyright friendly names for some of the old factions.
So, what do I think. Well, first things first, the models included are absolutely fantastic and prove why Games Workshop makes the best plastic soldiers in the world. You can like the aesthetics or not, but the wealth of details, the sharpness of the casts, and the clever way the parts are laid out in the sprues are miles ahead of the competition. I also like the new lore. It is new and unfamiliar, and unlike the old setting. But to be honest, it’s just as crazy or silly as the 40K background. I think it will grow onto people. As a designer, I can also understand the need to take generic Fantasy names and turn them into something of your own (apart from obvious IP protection measures).
When it comes to the game, I appreciate the freely available rules and especially the backwards compatibility. It is great to see Games Workshop engaging the hobbyists this way. It could show there is a lot at stake with this release. This theory could also be reinforced by the fact we’re getting a free Sigmarite with White Dwarf and also sending Tale of Painters a review sample, free and completely unrequested (!).
But I ask myself, who does this game cater to? A lot of die hard Fantasy players are probably unhappy that the Warhammer they love has been killed off. People who never played a tabletop game might have a hard time because of the unintuive presentation of the rules and the lack of pictures that show you how to actually play this game. The price tag of 75 pounds/100 Euro, while providing decent value for the contents to veterans of the hobby, might seem a high entrance fee to new players when compared to adult boardgames, the starter set of the highly successfull X-Wing game or video games in general. People who enjoy other tabletop games like Warmachine or Infinity, might be put off by the lack of structured play that points costs brings.
I think Age of Sigmar is lacking modern, reactive gameplay, that keeps both players occupied no matter whose turn it is; decent intern and extern balancing; a tight yet intuitive ruleset that provides a slick gaming experience no matter whether in casual pick up games or competative games .
Modern, reactive gameplay, that keeps both players occupied no matter whose turn it is; decent intern and extern balancing; a tight yet intuitive ruleset that provides a slick gaming experience no matter whether in casual pick up games or competative games – all of this can’t be found in Age of Sigmar. It appears to me that Games Workshop has lost the sense of what people’s expectation from a tabletop game of today.
Instead, it’s a bring all you got, free for all, like playing 40k unbound without caring for point costs. I’ve never seen anyone play a game like this honestly, apart from maybe 12 year olds. It seems to me that one of the iron laws of tabletop gaming is to bring two even armies to a battle. Age of Sigmar breaks with that rule, and while a tabletop game is always a social affair, and you are encouraged to have a chat with a potential opponent before a game, it can create all sorts of problems. Not only does it seem that you might spend more time discussing the army selection with your opponent, than actual gaming. How can you ever be sure whether a game is fair or not? I’m sure, the lack of point values alone might be a deal-breaker for most people who already have experience with other tabletop games.
Age of Sigmar might struggle to find its place in today’s tabletop industry. The lack of communication from Games Workshop has left existing Fantasy players in the dark about the future of their system, even now they still don’t know, whether this box is it, or whether there will be more or expanded “expert level” rules, or where the journey will go for Age of Sigmar. Maybe the next couple of White Dwarfs will shed some light. They better do, before people lose their interest and move on.
This copy of Age of Sigmar was kindly provided by Games Workshop.
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Great models, not too much to read and learn, no list writing. Pick up and play. Sounds great compared to the over saturated rules of 40k which I feel like I'm drowning in.
I'd say a lot to learn. Have you seen the data sheets!!!!
You only have to learn the ones you own. If I go into a GW and buy three boxes of models to start an army then I only have to read three data scrolls to be able to play with my army. This is awesome.
Garfy – Sure you only have to learn the rules of the miniatures you play with… if you intend to be curbstomped by knowing nothing of the opponent's rules. But hey, that's me. I am part of the "entitled group" of players who were expecting (Who am I kidding, I was HOPING) a product with something resembling balance.
How about an AoS match? You bring your three units with your three data scrolls and I'll bring my 10.000 High Elf points. Unfair? Extreme? Cheesy? Ok, fine you "spoilsport"… It's in the rules I can take whatever I want but fine… let me diminish my "fun" to make a balanced matchup for yours so we can actually have a fun time… how do we do that? Wounds? Warscrolls? Model number? A combo of all three?
Hm… It's almost as if…a s if… GW didn't care! Can that be?
On topic: Bloody wonderfull review. It hits most issues in the head. I think one of the greatest losses to the game itself is how model interaction doesn't matter anymore – A snotling can slap each other in the face as easily as they can slap Archaon.
Enjoyed the review, I think you have mirrored quite a few of the issues fans have had with this huge void following the end times. Namely the glaring silence from GW. I guess it remains to be seen where this all leads.
Just a quick mention, the paragraphs need a little cleaning 🙂
Interesting to hear your thoughts (and, as you say, that you were sent a sample to review! – big culture shift there for GW!).
The models do look great. I don't play the game but will probably buy it for those alone. I can understand why no points costs would put a lot of people off though. Surely it jeapordises the large tournament circuit that exists for Fantasy too.
Thanks for sharing. I'm a modeller not a gamer, so i was really interested to see the new chaos marauder models. The old ones have been knocking around for years without being updated, got to say they look great! Think i will pre-order a box just for the chaos models!
- Ross Graham
well, they've made money here, i had no interest in fantasy Warhammer, ever. but after this review I'm definately buying this. (I don't care about the game I just like modelling and these models look fab)
But now the wider rules are up, GW has got back its sense of humour?
Ok, so they can't write wargames rules for toffee. But check out some of the new AoS rules…
Kairos: once per game change a roll to a result of your choice.
Screaming Bell: Roll 2D6 on a chart of effects. On a 13 you win.
Screaming bell: roll two dice, cannot be modified in any way. If you roll a 13 you get:
Improbable Victory!: Against all probability and reason, you immediately win the battle (and are hereafter branded a cheat – not that that should bother a true skaven general).
If Greasus Goldtooth uses this ability, select an enemy unit anywhere on the battlefield and choose one of the effects listed below:
– The unit cannot move in its next turn.
– The unit cannot move, attack or cast spells in its next turn.
– All models in the unit immediately flee.
– The unit changes sides and immediately comes under your control.
Then, offer your opponent a bribe (this can be anything you want to offer). If your opponent accepts your bribe, the chosen effect takes place – otherwise, nothing happens. Players are free to haggle over the offered bribe, or propose a counter-offer…
Mortarch of Night: If it is nighttime, or you cannot see the sun, you can add 1 to all hit and wound rolls for Gheistvor.
Dragons are ancient and prideful creatures, and the Elves that ride them are no less haughty, but from such nobility and dignity stems an inner strength. If, during your entire hero phase, you can maintain a dignified (even arrogant) composure and not smile, smirk or laugh regardless of your opponent’s antics, you may re-roll all hit rolls of 1 made for models in a Dragon Host until your next hero phase"
The Endless Dance: If you are dancing while rolling the dice for the Masque’s attacks in the combat phase, you can reroll any failed hit rolls. If, at any point, you can coerce your opponent to join in, you can re-roll any failed wound rolls as well.
Lord of Forbidden Pleasure:
It is wise not to gaze long upon the splendour of a Lord of Slaanesh, lest terrible notions begin to form. If an enemy unit finishes its pile in move within 3" of a Lord of Slaanesh, you can tell your opponent that they are in danger of being beguiled. From that point on, if your opponent looks you in the eye before the unit has made its hit rolls for that combat phase, subtract 1 from any of those rolls which target this model.
Pride of the Reiksguard: Helborg’s skill is as legendary as his moustache is magnificent. You can re-roll any failed hit rolls when attacking with the Runefang so long as you have a bigger and more impressive moustache than your opponent
Bloodwrack Stare: When making a Bloodwrack Stare attack, pick a visible unit within range and roll a dice for each model in that unit; for each roll of 6 or more that unit suffers a mortal wound as they foolishly meet the Medusa’s deadly gaze. You can add 1 to these dice rolls if, between the time you declare the target of the attack and time you roll the dice, your opponent looks you directly in the*eye.
"One Bat Short of a Belfry –
Konrad is a violent lunatic, and his temper does little to help his stretched sanity. If, during your hero phase, you talk to Konrad von Carstein, you can re-roll all hit rolls of 1 for him until your next hero phase. If Konrad von Carstein talks back to you, re-roll all failed hit rolls instead."
The Mad Count:
Marius Leitdorf is an
exceptional swordsman, even if he is totally insane. If, during your hero phase, you pretend to ride an imaginary horse, you can re-roll failed hit rolls for the Averland Runefang until your next hero phase. If you actually talk to your imaginary horse you can re-roll failed wound rolls as well.
It's actually a lot to take in when you start reading them. In some ways reminds me of X-Wing for some bizarre reason.
Ok…uh…I really don't know how to respond. Um, sounds like…really corny.
Just above Kairos rules that allows the player to change a roll, is another that gives a bonus if you can spell out the spell (geddit?) backwards.
Great Unclean ones have a bonus for exclaiming "7" on certain rolls for Nurgle units.
Its a big change from 8th edition. GW now have the official rules and army lists up. It could be interesting as it looks like more rules are in the army lists than the original 4 page rule set. Very good review with some great images. Definitely either way I'm picking this if just for the models.
Wow. Cool. The fact that they sent you a copy says a lot. You guys provide really professional reviews and posts. Really great job on that.
I think your analysis is right on. I don't understand why GW thinks we want games without points values. No other company does that and for a good reason — people don't want to play in such a haphazard way.
As for the models, great stuff but yeah thats a preference thing. Technically, their plastic models are always good, and they're only getting better.
anyway, thanks for posting this!
Excellent detailed review, I'll be picking this up for certain and quite excited to give it a go.
Looks Awesome. Thanks for taking the time to write this. Andy
Roll 2 D6 and get a 13? Do they have a Technomage?
I think its humor.
Lord of Forbidden Pleasure:
It is wise not to gaze long upon the splendour of a Lord of Slaanesh, lest terrible notions begin to form. If an enemy unit finishes its pile in move within 3" of a Lord of Slaanesh, you can tell your opponent that they are in danger of being beguiled. From that point on, if your opponent looks you in the eye before the unit has made its hit rolls for that combat phase, subtract 1 from any of those rolls which target this model. lol
I have seen custom dice for Blood Bowl tournaments made by Chessix where the 6 was actually a 7 so if someone had used one of these dice then a 13 could be rolled
While we're at it, the second Screaming Bell ability doesn't say you have to roll d6's… : )
But the rules do say that when refering to dice they use six sided dice often abbreviated to D6. So yes you use d6s
The new rules are actually pretty good fun from a quick read through. Heads up to GW. I think the review should have waited Until all the rules went online as it's rather negative to something that's forward thinking.
This comment is so biased I don't know where to begin with. The "rules" were all online before this – all 4 pages of them.
Please try not bash someone for not agreeing with what you feel is "forward thinking".
"I can't tell you much about the gameplay, because I'm not a gamer." + "…even to a non-gamer like me…"
Not a gamer. Cool, got it. But then:
"I think Age of Sigmar is lacking modern, reactive gameplay, that keeps both players…"
Fully get that. The new rules over a quick look are brilliant/genius.
If you're a 12 year old. GENIUS that lack of balancing! PURE GENIUS!
Wrath of kings doesn't use points either, but does provide a structure to army creation.
This uses the phase system same as all gw games since the beginning of time, yes it's not igoyougo but it's their "thing"
- Sire Godefroy
First off, thanks for the review. Perhaps, though, you should've concentrated on the models – which, regardless of stylistic preference, indeed are a very professional product once again – rather than reviewing a game as a non-gamer. I concur with your impression that GW seems to have missed a chance to develop a more innovative rules design. It appears rather heavy-handed, despite the rules' brevity.
However, you may be quite surprised (like many GW fans) that there's a large number of tried & tested rule sets which don't have and don't require point-systems at all. They are, for the most part, scenario-driven and/or don't include huge numbers of special rules which have to be catered for. Points create just the illusion of balance; and so it's unsurprising really that we've all experienced imbalanced points-based games. Therefore the lack of points in AoS so far (I'm sure they'll come up with something soon) has actually piqued my interest.
+1… I've played wargames for 30 years and GW's games were the only ones I've actively played with points. The lack of points bothers not one bit. Now, I'm not a tournament player or 'pick up' gamer. Those folks will suffer in AoS. I primarily game with a group of friends in my home, often acting as a GM rather than a player. It will take some time, but most groups of this type will find their own balance.
Agreed – GW and its derivatives (eg Bolt Action) are the main users of point systems. Most others don't.
I'm intrigued by this new game, but I'm also a bit sad "Warhammer" seems to have been abandoned. Not that it matters to me, I'm still playing Mordheim!
Each to their own, but I think this looks awful. I'm probably in the minority, but I liked WFB being a complicated wargame that was clearly inspired by history, with some crazier magical stuff on the top. It was fun but not brainless. Now the curse of the space marines has hit fantasy. The rules are dumbed down and the armies are "huge space soldiers" vs "blobby muscle guys" – well-sculpted, but totally uninspired. If I wanted this I could play a version of 40k where everyone's run out of ammo.
I represent another WFB fan. Being in the game for almost two decades and indulging the vast background this came as a kind of shock. Particularly hard is the change from the established square base and regimental system to the round base skirmish system. Looks like a transformation towards W40K. Well, I have to digest this first.
Laments of a WFB traditionalist
I see lots of people are unsure of the "no points" system – probably because we are so stuck in the old mindset. It opens up the possibilities for more interesting games (like the high elf dragon host taking on a much larger horde of skaven and being able to use the sudden death table) also… seen some reviews of people complaining the rules are too open… The last paragraph of the rules do state: there may be times where situations are not resolved…. chat between yourselves and resolve it yourself. This is GW freeing up the rules and letting people have more imagination than previously where the rules have been so constraining.
The problem is that you'll soon find yourself spend more time "rules chatting" with your opponent than actually playing….
Seems more Warhammer 1K, Space Marines before they were space marines. I have looked at the preview of the rules and not impressed. It smacks of Warhammer trying to go Warmachine. If they wanted a skirmish game they should have brought back Mordheim.
Thanks for the great early review. The pictures of the sprues are what I've been waiting for. Finally someone who knows how to use a camera! The models look amazingly detailed. Again, thanks and keep up the good work!
Thanks for the great early review. The pictures of the sprues are what I've been waiting for. Finally someone who knows how to use a camera! The models look amazingly detailed. Again, thanks and keep up the good work!
Models look great as always. But, oh man, are they tearing apart the "rules" over on warseer.
Well done Stahly!!! The minis are really nice for me…i like the new big boy of order. I already imagine how many colour schemes one can create on them! Not sure about the Dracoth foot shape, looks strangely squared but it made me remember the dragon Warlock of John BlackStar cartoon!! 🙂
Bullshit apart i say lets's try that, some new rules are fukin' hilarious, and there is a warscroll for almost every old miniature or unit. (Ruglud's orcs!?! LOL!! Oh and with Thorgrim you can have a REAL book of grudges! )
We will see what happens in the next month…
I have a feeling that we will see a form of structure that works more like the current 40K forces. You will be able to choose from X-formation list with advantages or whatever you want with no advantage. Since this is literally just the core mechanics box with a story driven scenario set, there is sure more to come that will evolve the game to be more formal in time. Worst case just do your own thing. We have already changed the movement system to U go I go.
This lack of balance in Age of Sigmar is a myth. If your opponent places a Bloodthirster on the table, make sure the next model you place is something to deal with it. It's highly unlikely your opponent will keep placing Bloodthirsters.
Imagine a game where you don't know what army you're going to use, you just place units in response to his. You stop placing units to avoid being beaten by sudden death.
Placing units in response is fairer than the old system where your legal army of foot sloggers could end up just facing a wall of canons. Not having to agree army lists before a game means when you see the first couple of canons going down you can rummage around in your collection and start placing stuff to deal with it instead of being stuck with a pre-determined list that can't beat an enemy.
If you want to be traditional and collect an army and always use that army no matter what then you will have to be prepared for the odd game where it feels unbalanced. Personally I like the idea of turning up with everything I own and placing a unit at a time and only stopping to avoid the sudden death table. Exciting.
Think about it this way: in a small game one player deploys an army of 12 chaos warriors, and the other one deploys 20 Night Goblins. The chaos player has both the strongest force, and the advantage of a sudden death victory. Now imagine the same scenario, but have the first player deploy 12 bloodthirsters. Sudden death is an interesting mechanic, but needs more work if it is going to work (no pun…). Maybe base sudden death on the number of warscrolls? Or rolling each turn to stop deploying? As it is now, the game transfers the job of balancing games on the players, which is fun for experienced veterans but nearly impossible for the 12-year olds AoS seems to be aimed at. Cool models though, even if the AwesomeCoolNames ™ are disgusting…
@Garfy – we definitely need to play then. I have over 40k points of what is now considered Order (?) Forces. Shall we play with all we have?
" Personally I like the idea of turning up with everything I own and placing a unit at a time and only stopping to avoid the sudden death table. Exciting."
Famous last words.
You come across as a complete ass mate. I don't think I'd ever play you regardless of rules system. You can't seem to let others enjoy AoS because you don't like it. Go find something else to play dude if it's not for you.
I'm trying to be open minded, but I find the trend towards simplification in games these days very worrying. Warhammer was not a particularly complicated game. I do hope this ends up being an alternative rule set, because the square-based regiments are much more realistic to how battles would actually be fought in a historical/fantasy setting. The models themselves are quite disappointing too. I don't know how it is that no other company can make models as detailed or well-proportioned as GW can, but the Chaos figures here are particularly unimaginative.
The whole Age of Sigmar concept was an exciting prospect, but it's easy to see how the result will disappoint and anger many. The change of setting was actually quite a good idea to escape from the rather bland and stereotypical fantasy world to something with a more solid and unique background like 40k, but this might be a step too far. To be honest, I feel sad.
I particularly hate the 'funny' rules they've added, many of which are quoted above. This might be fun for children, but will quickly get very boring and is hurtful to shyer gamers like myself. It also adds a strange metagame aspect which is really unwelcome. It seems completely unfair on long-term fans to completely replace a proper rules system with this. I think a lot of people will carry on playing the old way.
I love it! I think GW is trying to push out the power gamer types. If you think the way you change a 2d6 result is to make it a 13 then go play a game that babysits you. The funny part is that same type of player screams and yells about the point cost im-balance of different armies. I cannot wait to create a Shadow of the Horned Rat style campaign for me and my buddies.
Shadow of the horned rat used gold instead of points…
That balanced it.
This, has no balance.
This is such a clever marketing strategy..make your market smaller!
Mantic is loving it 😉
I'll give it a go, but from what I heard from people who have played several games is disappointment and a touch of sadness. I really hope this isn't all that fantasy has now, or from what I'm reading the fantasy section in GW will slowly disappear.
Great review! I have a quick question:
Are the "Bloodreavers" bigger than Chaos Warrios?
are you going to make tutorials?
I am a fantasy player of 10 or so years not as long as some but I am gutted that GW have binned fantasy like this! they have IMO been taking the imagination out of fantasy for the last few years *just look at all the cool stuff in 7th ed for goblins 😛 * compared to 8ths 4 items and this is consistent across the board in acception to the £50 plus may as well call it models and rules with end times and a massive lack of customization and a cost which obviously benefits the better earning players remember £15 for 20 guys? and yet we have stayed loyal because we love the game we love the tactics and dynamics and the feel of epic armies clashing bearing in mind I play games at 4000-8000 a side with this new system can't help but feel a bit betrayed especially when they've only just finished releasing the end times stuff and didn't even finish the 8th books for all the armies :/ I have bought the box and I will give it a go but from what I've seen im not impressed and I wonder how long GW can last when they just slapped 20years worth of loving fantasy fans?
- Brian K.
Honestly? I feels like GW doesn't want you as a customer anymore. They're specifically trying to target non-gamers who don't want good or tight rules and instead targeting the '12 year old' demographic where you dump a box of half painted figures into the middle of the table and push blobs around rolling dice until one side is all gone. And whoever spent the most money and has the most models wins!!! Yay!!! because you can voluntarily outnumber your opponent 10:1 if you spent enough. It's an insult to the gamers who wanted and love the tactical play of WHFB.
- Brian K.
What an absolute train wreck. That's the most horrifying "rules set" I could have imagined. It's like wargaming for dummies. The models are, technically very nice, but aesthetically horrible. But I was never a 40k terminator fan – I've always been a High Elf/Slaanesh fan. Literally nothing about this has any appeal whatsoever. Bad models? Check. Lack of game play? Check. Poorly thought out rules open to abuse and without points to even try and balance your games? Check. Lack of tournament support? Check. I honestly wouldn't take this box if they gave it to me for free :(. I'm sad, lol.
Brian, are you the creator of the game Dropzone as your profile looks as if you work for them?
- Brian K.
Lol, no. But thanks for checking out my blog! I play Dropzone Commander, Firestorm Armada, WH40k (Dark Eldar, Eldar, and Tyranids) and *used* to play WHFB. For Warhammer I have all the armies, painted, that they just killed of (lol…): High Elves, Dark Elves, Tomb Kings (though those could just be considered "dead stuff"), Chaos (yay! that gets to live – for now) Slaanesh and Nurgle, and Chaos Dwarves (really old school).
This all makes me so sad though. I miss the days of smart gaming and things like flanking and performing and enfilade with faster shooters and…this is like taking away so many good memories of indy GTs and Games Days…
I'll be picking the game up for certain this weekend. The feedback in comments on Naftka for example is extremely positive. A lot of people seem to like it a lot. Things change in gaming and it does look fun for some casual fun gaming.
Everyone seems to be missing the "why" question. It is quite simple, it is to make more profit for shareholders.
They probably are streamlining their under-performing line by dropping models. But they were saddled by the army books and army structure, so they did the easy thing and dropped the product line concept and launched a new concept that targeted their entry level customer and used the existing models but allows them to drop individual products within the line at will, and bring in new without hindrance.
– Or to put it simpler: they can now make new models with increasingly better stats (like Trading Card Games do) without redoing books
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Wow looks amazing. I was never one for Warhammer but I may give this a glance since there doesn't seem to be too much to learn and a few cool miniatures. Nice sneak preview, thanks Stahly.