Hey everyone. Precipice news bringing you tales of a Xeno with more nose-holes than limbs – the ever creepy Urghul. More after the Mag- lift.
I don’t know who’s idea it was to reintroduce these guys into 40k via this box set, but I honestly couldn’t think of a better unit to represent a skulking Xeno infestation apart from maybe some good old Genestealers, but I think we can all agree they have had their fair share of the limelight recently.
Two of these four models are single mold and the other two require you to stick the faces on. Not much room for easy conversions or posing, but if you are like me and want to get these guys built and painted and on the game board as soon as possible, much like the spindle drones, you can easily assemble and undercoat them in about half an hour.
I actually had to rework the flesh from their original paint scheme I chose because they were too bright. It is sometimes easy to forget when you undercoat a model white to mute the colours correctly. My original Urghul where so bright, they just didn’t look organic, and practically glowed on the tabletop in comparison to my spindle drones who’s white carapace I layered up from grey.
Even though as I mentioned earlier I think they fit perfectly into this set, I can’t help but feel that the sculpts are a bit lackluster in terms of posing or dynamic interaction with their surroundings. It is almost like they are too true to their last FineCast form. I could really imagine them crawling around, or squatting on a pile of bones, a bit like crypt horrors from AoS. I guess that is the trade-off for them being so simple to assemble. In the grand scheme of the awesomeness of the rest of the box having a couple of static models is pretty inconsequential, and I am happy they are here regardless.