Smashing through from the Eight Points this week is my take on the Fomoroid Crusher for Warcry. An overall amazing kit with a ton of options and bits. Reminding us that the word Ogre isn’t a synonym for a green swamp dwelling creature with Scottish accent voiced by a Canadian.
This model has been stagnant on my shelf for the last year. Built, primed, and abondoned along with some other Warcry beasts and chaotic horrors. Until last week, when we locked eyes and I knew it was time.
His overall look an appearance is based mostly off the box art just tweaked a little. My approach to this monstrosity was mostly to focus on smoother blends. And also defining how tones in skin can change through light, and how muscle and blood vessels might affect color. Not saying I was super successful, but these are some of the thought processes I was exploring while painting.
I really do think it’s helpful to just remove the struggle of selecting a color scheme. By taking that out of the equation I find I have more of a dedication to focusing on techniques, or new products that I haven’t used before. I know I can personally struggle trying to decide on large army plans or what color should I make this section or that section, scrolling through instagram looking for inspiration trying to decide what hue of turquoise fits me the best (hint: all of them). Sometimes it’s just about making a decision and trying to work through it and enjoying the process of putting paint on plastic.
Anyway thats my little rant about how I working through this model. I really like how the stone came together, so there may be a tutorial coming for that soon. Let me know what you think with a reaction or if you want to know more about how I painted this model, or any techniques I used leave a comment. Im currently looking for more things to write about so really anything helps.
Wow awesome work! Particularly for a model with quite transitional skin.
Any chance you remember how you painted it (in particular the grey skin, leathers, and/or dark armour)?